
Hello My Dear Splinterlands Summoners
Finally I get some time to make a Splinterlands post again. I have some difficulties to play Splinterlands due to my health issue, so I try to maximize my limited time here, to play and share my experience in Splinterlands.
Today I am sharing a simple topic that most experience users are already familiar with, but it seems many new and casual players forget about this one. It is about checking the history of your opponents line up.

You see, when you get a match opponent, you can check their last 6 battles line up. You can not see the battles, whether they win or not, or what kind of ruleset they had before.
This could be a deep long topic, but I will make this short and simple. The problem that your opponents have, or this could be your own problem too, is that if they keep spamming with a same lineup with same meta, or different line up with same meta, we can see that... so can your opponent too.
So the message is clear here. DON'T LET YOURSELF GOT READ! If you have a favorite meta, do not rely on one. At least have two or three favorites, so you could mix them in the last 6 battles, not spamming one only.
Now let see a battle that end tragically due to got read by me lol..
The Battle
Previously I have checked my opponent history here, MARIO04 and I would not tag that person directly here to respect him. I saw a clear pattern that in the last 6 battles, he always go straight forward! I mean that he tried to go all out to the front door, bashing the tank with some overloaded attack.
To secure his victory, he used some speed modifier and a healer. So in other word, he cared about defense a lot too. That's why he wanted to kill the tank sooner then defended totally winning by attrition wars.
It sounds like facing a similar opponent as me lol so here what I will do to counter his approach or his meta
First I will use a double layer tank. I mean that he always try to knock my tank first, so I could not guess what kind of attack he would use, but definitely its going to be about all in for killing my tank.

The first one is Quillun Legionary, this is one of my favorite thank from earth element. I had a fear that my opponent would come with his legendary summoner who had a thorn ability, so I had no will to bring in any melee unit. He had a mindset of defensive too, so I needed to be extra careful here.

The second tank is Silver Shield Sentry, It is from escalation edition and I find this card very useful due to his Bulwark ability. When he gets into main tank position, he would get +8 health and +8 armor, this means it becomes an extra headache for his opponents, unless they manage to shut him down first when he is in backline position.
Sometime I see this traits like a defensive LAST ONE STANDING ability lol.
Second, I will bring two healers to support my tanks. I know they would be down fast, so one healer might not enough. and It would be a waste if I had two monstrous tank in front but I did not take care of them at all.

I like this duo, a combo healer of Calabash Sage + Satha Toledo. Calabash Sage is a good rear wall due to his SHIELD ability, and with the help of Satha Toledo's LOOKOUT ability, it makes Calabash Sage harder to be put down by any melee and range attack.
Another positive (not absolute one, but for me it is) thing about this pair is their speed different. Satha Toledo will heal first, and it prevents other opponent to kill the tank when it is injured. Calabash is very slow, but it makes him heal the last, so in the next round, the fastest opponent might not be able to deliver killing blow first.
Well talking about combination, I know you have a thought about... why not use one units and solve all the problem?

Arachne Weaver is the best choice for this one. However this unit is easily countered or targeted then he dies first lol. Talking about that, I had a big hunch that my opponent was going to use him so...
The Third Approach, Was To Aim his middle unit.

I used Mahkah Helmit who had Opportunity ability. He would aim opponent backline, in this battle I guessed it would be Arachne Weaver. In case it failed, I brought Forlorn Geomant for having 5 magic damage.
I knew he would put a wall in front with some heals, so I could not hit half heartily, all my attacks should be a big hook or upper cut lol

I lost the first round, they killed my Quillun Legionary and I could not killed any units there. Their Arachne Weaver healed their tank, making it hard to be killed. However this round everything changed, because my Mahkah Helmit put down their Arachne Weaver.

The result was clear, they started to crumbled. They did not have a repair ability, so their Warborn Shaman void armor only worked once, the armor would not be repaired. This time they were struggling to knock down my Silver Shield Sentry due to his bulkward. 12 health point, it meant every turn he got +8 health recovered.

IF the result was clear, so did the end. In the end of the battle, my Silver Shield Sentry still stood strong even he got poisoned and not cleansed, the health recovery was still greater than the total damage he got in one round. Good Game
Overall Mario04 had a great line up here, and if I did not read his habit of going straight forward and set some defense, I could end up trying to sneak attack them and end up losing. Because I knew and I was sure he would try all his best knocking down my tank ASAP, so I put double tanks and it ended up all his pattern. He got locked due to useless range attackers when they were moved as tank.
So learn by other people mistake here, do not gamble everything into one single meta. If your opponent read or see that, you might lose the battle before you click the start button. Anyway feel free to leave any comment and thank you for visiting my post!









