Zun Kullen Society (World Building Notes)

in Worldbuilding5 days ago

This World-Building Prompt was written in the world-building community, and it caught my attention because this is something I was thinking about recently.


Zun Kulla


Solo Wanderers

(Zun Kullen Society)

On the world of Zun Kulla, there is a distinct tribalistic nature that is at the forefront of their society.

How they operate is based around their particular clan and a keen honour system that dictates the actions of anyone born into this lifestyle.

Clans, however, are not filled with just those born to a member.

They are filled with the survivors of ancient battles.

Post-battle, the men would prepare for execution, ensuring that the dignity of their fallen is upheld. However, the women, children, the old or the incapable are accepted within the victorious clan, and are treated like any other member.

This is normal for the Zun Kullen; everyone believes in their system, and it works due to their understanding of their ancient customs.


(Those Who Flee)

There are exceptions to the rules, as there would be in any other society.

Some, who fear death, decide to run before the execution, and nobody stops them, believing that dishonouring your fallen is punishment enough.

Upon joining them, they will not meet you as kin, and to be shunned in the otherworld is the greatest disgrace one can imagine.

For any who do decide to run, some find themselves in the clutches of addiction.

There are many underground tombs and networks beneath Zun Kulla; every clan, large or small, has one.

It is where the fallen are laid to rest, and where members go to honour theirs.

However, since Zun Kulla was introduced to Free Space, addictive drugs have become common all across the world.

The tombs of dead clans sometimes become the home of exiled warriors.

What usually follows is a life of drug addiction and seclusion.


(Wandering Exiles)

Some, who don't find themselves in the clutches of addiction, choose to wander the land in search of something.

These people rarely stay in one place for long and instead traverse Zun Kulla, or even the known galaxy, refusing to make meaningful connections or put down roots.

Some believe that their refusal to put down roots is based on their feelings of guilt, perhaps because they think they are undeserving.

Wandering exiles are known for their secluded and quiet demeanour and their combat skills.

There are stories of wandering exiles turning up in heavily fortified clan holdouts and cities, and challenging the settlement in battle.

This is a way for the exile to gain back their honour, based on how long they can outlast their opponents.

Due to this particular aspect of Zun Kullen culture, outsiders are treated with suspicion.


I really want to get back into world-building for Off-World, now that I have drawn the map of the galaxy.