Well, that's at least in my own experience as someone who loves playing !INDEED. ๐ฎ๐คฏ๐
!LOLZ
Well, that's at least in my own experience as someone who loves playing !INDEED. ๐ฎ๐คฏ๐
!LOLZ
Yep, I figured that you were speaking from personal experience. ๐๐๐โจ๐ค
!INDEED
!LOLZ
We can also say that Free and Open-Source games are unlikely to have (significant) dark patterns !INDEED. ๐งโโ๏ธ๐
!HOPE
!WEIRD
!UNICOIN
Yes, that's likely true, and FOSS is just better all around. ๐๐๐โจ๐ค
!HOPE
!INDEED
!UNICOIN
!WEIRD
In case a (main) dev of a FOSS game introduces (significant) dark patterns to it, then someone else can simply create a fork of the game without such dark patterns !INDEED. ๐
!HOPE
!ALIVE
!WINEX
True, though forking often creates a fragmentation of development efforts, which strongly increases the probability that the new project will fail. ๐๐๐โจ๐ค
!ALIVE
!BBH
!HOPE
!INDEED
!WEIRD
I think that whoever participates in the fork of such project (a video game in this case) won't mind if their project "fails", for as long as they and some other users (players in this case) benefit from such project (for a good length of time). ๐ค There's also the chance of that fork becoming the "main" version of the app (the game in this case) with the support of the majority of the users (and devs). ๐
!PIZZA
!ALIVE
In other words, if a dev forks a project and that fork is loved even by just 1% of the end-users of the original project, then he/she may already consider such fork as a "success". ๐ค
!PIZZA
!HOPE
!HBIT