It would seem more !FUN (probably more for the game masters than the players themselves) if the game masters disguised as NPCs make powerful attacks that bring the player characters' health down to zero (and destroy/steal some items too)! 🎮🤯🤣
!ALIVE
It would seem more !FUN (probably more for the game masters than the players themselves) if the game masters disguised as NPCs make powerful attacks that bring the player characters' health down to zero (and destroy/steal some items too)! 🎮🤯🤣
!ALIVE
I don't know, I kind of like the idea of players teaming up to battle a boss NPC being played by an admin. 😁 🙏 💚 ✨ 🤙
!ALIVE
If that "boss NPC" gets played by a game master or admin, then it no longer remains as an NPC until its human operator logs out !INDEED. 🎮🤯🤓
!WEIRD
!HOPE
!WINEX
True, but it would be just as fun no matter the nomenclature. 😁🙏💚✨🤙
!ALIVE
!BBH
!HOPE
!INDEED
!WEIRD
I wonder which among the NPC being played publicly known or secretly by a game master/admin is more !FUN (for the players or for the game admins) though. 🤯😅
!WEIRD
!PIZZA
!ALIVE
Who knows? Fun is rather subjective, and if you're asking a question then you need some way to measure the level of fun, which I'd say would be quite challenging indeed, so it's a mute point. 😁🙏💚✨🤙
!ALIVE
!PIZZA
!WEIRD
Perhaps those game masters can have a survey of the players who fought game masters as NPC boss enemies, whether such game masters control those NPCs publicly or secretly. 🤔 In the case of secret NPC control though, they should make the survey only after they announce that they indeed took control of such boss monsters. 🤓
!ALIVE
That seems like a reasonable methodology for collecting useful game data to improve game play. 😁🙏💚✨🤙
!ALIVE