Licenses in a game can serve a purpose, since they created the whole framework. Licenses in life are scams to the max, because they're making us pay for the the 'privilege' to exercise our own inalienable rights. 😁🙏💚✨🤙
!ALIVE
!BBH
!PIZZA
!SLOTH
Licenses in a game can serve a purpose, since they created the whole framework. Licenses in life are scams to the max, because they're making us pay for the the 'privilege' to exercise our own inalienable rights. 😁🙏💚✨🤙
!ALIVE
!BBH
!PIZZA
!SLOTH
I edited my previous comment to prefer to licenses right within the game !INDEED, to explicitly differentiate from the "licenses" that gamers "buy" to be allowed to play the game. 🤯
What's so !WEIRD is that even if such players already "bought" certain games (their "licenses" in particular), they won't be able to play the game if they haven't been online for a week or so (because the game client must connect to its corresponding server periodically). 🤯
!PIXY
!HOPE
!WINEX

OK, and so noted.
That seems like a very poor design choice and implementation. 😁🙏💚✨🤙
!ALIVE
!BBH
!HOPE
!INDEED
!PIZZA
!WEIRD
While that may be a "(very) poor" decision, those games seem to still generate a whole lot of sales though. 🤔🤯
!WEIRD
!LOLZ