Yes, that's true, which is unfortunately why many devs get the reputation for not communicating well, and/or often enough. πππβ¨π€
!HOPE
!INDEED
!PIZZA
!WEIRD
Yes, that's true, which is unfortunately why many devs get the reputation for not communicating well, and/or often enough. πππβ¨π€
!HOPE
!INDEED
!PIZZA
!WEIRD
That may be a good reason for devs in general to partner with a good communicator, like what @borniet (as the dev) and you (as the communicator) are !INDEED. π€ππ
!HOPE
!WEIRD
I wish that happened more often than it does, and yes, in our case it worked out quite well. πππβ¨π€
!HOPE
!INDEED
!WEIRD
It would be an advantage (not strictly necessary) for the good communicator on a dev team to be also a dev themselves, where the team member who codes the most would become the "lead dev" !INDEED. π€ππ€
!WEIRD
!HOPE
!WINEX
I think that everyone should be capable of any role, even if each has his or her specific specialty. πππβ¨π€
ALIVE
BBH
!HOPE
!INDEED
!WEIRD
Yes, it would be !WEIRD !INDEED to have a member of a dev team without coding knowledge. π€π€―π
!HOPE
!PIZZA
With AI agents and 'vibe coding', that's actually becoming somewhat common. All the games on Hivecade were built that way. πππβ¨π€
!HOPE
!INDEED
!PIZZA
!WEIRD
It would be (readily) acceptable though for a member of a software dev team to have at least a little coding knowledge compared to none at all !INDEED. π€π€―π
!WEIRD
!HOPE
!WINEX

I'd say that having actual skill is still necessary, because you still have to know how to debug the AI code. πππβ¨π€
!ALIVE
!BBH
!HOPE
!INDEED
!WEIRD