Greeting Splinterlands Summoners
We just finished another season yesterday, so today is a good day to start something new or fresh. I want to have better frontier campaign, and I think it's a good thing to open up some foundations packs.
I usually opened up foundations packs once a month, regarding I did not play them everyday. However things have changed a lot recently, well frankly speaking my win rate has dropped badly and I have found myself hardly to win any oppponents in frontiers campaign. As the result, I have decided to play them more frequently.

I have 10 foundations packs right now, not many, but not small either. I open up them right now so I do not have to wait anymore. Hopefully it could build up my line up and make campaign softer.
This is my hash transaction https://splinterlands.com/mana-well?t=e8289caecae353bbe62d2b5862544c04a8b11513&ref=dewabrata
Overall, this was a decent packs opening. Specifically I can say it was a bad one regarding from 50 cards, I got 0 Gold Foil. However 3 Legendary cards were good, so let say it was a decent one then.

The first legendary cards I got was Little Sister, and I got her in 2 copies. So it was a good pull out, I believe I could get her into max level this time.

The second one was Giam Root. This legendary card came in one copy, and I had a copy before. So there was no change from this one.
50 new cards, no gold foil... let see what cards I could level up today.
SUMMONER CARDS
I have already got all foundations summoners on level 2, and in fact I have bought several Gold Foil cards of them. I have some plan with those gold foil summoners, especially for Brawls.

Basically all summoners will be gold foil cards, and I will buy them one by one. So I have no need to level them up here. All I need to do is to wait until someone sell those gold foil cards to me.
UNIT CARDS

The same concept is going for the unit cards. I will buy some good one in Gold Foil, for the sake of brawls. So I will not leveling up any cards that already have gold foil version. However for cards that I haven't got any gold foil, I will get them leveled up today.
FIRE ELEMENT
I have 3 cards available for leveling up for this element. Those three are here;

Frankarsgard gets to level 3, and he gets an extra melee damage. I think this is a big leap for this card, because having 1 more attack damage in Frontier campaign is very decisive.
But don't worry, I know well this card won't be competitive in rank battles and brawls. It is the main reason why I would not bother to get the gold foil version of this card.

Ember Roast Sow gets a level up, from first level to second level. Having 1 more health point doesn't seem significant for her. Anyway this is not my favorite card, and personally I dislike her name lol

The last one is Echelon. Level 2 Echelon seems a good one for frontier campaign, but I think he doesn't good enough for brawl, so I do not bother about the gold foil edition for this one.
WATER ELEMENT
I have a couple Water Element cards ready for leveling up here;

I get my Port Guardian to level 3 today. An extra one health point, it should be great for a tank but honestly... I doubt it. This is a so so card, I dare not to say it is bad, but I hardly have her working well in my line up.

The second card, Spitting Camel, has the same issue with the first one. This is a good meat wall, and I see nothing more from this camel lol.
EARTH ELEMENT
Same as water element, I have a couple earth element cards ready for leveling up here;

I like Wilhelmdale Deputy, it is not because of her prowress, but more like I often find myself having a mana cap battle that suitable for her. A level up that gives her an extra speed, I have no idea if this one will be significant or not.
Hopefully it is... we will see later in the next several days

I manage to get Dire Bear leveled up here, now this bear has 3 melee damage. This is a significant thing, and during certain modifier that let this bear attacks from behind, it will be a big power up for my line up.
3 Melee damage is very decisive in Frontier Campaign!
LIFE ELEMENT
I have 5 cards from Life Element that are ready to be leveled up. It means that I have less favorable to bring foundations cards to the brawls lol

Level 3 Codex Sage gets a void armor here. This is a great ability however her handicap that negate weapon training made her unfavorable in rank battles and brawls. So this one would never be a good card.

I like Hungry Ulund because he askes only 5 mana for a 2 range damage unit. One extra speed should be very helpful here, regarding I often have her hits last and misses a lot.

I do not know why developer team named this unicorn as Paprikash, but he is a useless card. a level up on this card gives a reach ability, and I think I will need to reassess it again. I hope a reach ability could push up this card from useless to weak one lol.

I like to use Sherringham Logger in frontier mode, but not in brawls and rank battles. I hope an extra health point could be useful, regarding I often have him died from two magic attack. Maybe this time it will leave one last health point and that extra one last health point could create differences.

The last one from the Life Element, Wild Horse Tamer. I have no comments for this card leveling up, I rarely use her anyway. Hopefully things would change later.
DEATH ELEMENT
Death has the most cards here, 6 of them. You can say that maybe I dislike this element the most lol.

Spinetail fiend... I rarely use him, only during the melee mayhem or super sneak modifiers. However I believe that one extra health point will bring a difference, because this card has no armor at all.

I like Black Widow, and I have a plan to get his gold foil version because of his poison ability at his max level. However until I get that, I just level up his regular foil cards to increase my win rate.
Sometime I use him as a passive non attacking tank, so an extra health point hopefully could make him better.

Another useless card, atleast he has cool name... Savage Butcher. I don't care about his leveling up, I have no idea how to utilize this card.

Moros Malik is an unique card, I know he could bring up some meta to death element, but I have hard time to utilize him. Hopefully an extra speed could bring a big boost here, because I often have him missed his attack and get killed before launching his attack.

Sorrow Harvester is my favorite death element card, so any stats up will be greatly accepted. I know an extra health point would not bring anything, but atleast she would not easily die from blast damage lol.

Little Sister is a big surprise for me. I do not like her first level stats, because it is easily countered by void ability. What's the point of having life leech if you can not make any damage?
However after I have her at max level here, she gets her attack to 2 magic damage and a flying ability. This is a big different you know, I think she will be my favorite from now on. I am even considering to get her Gold Foil version, because with those stats and abilities, she could perform well in brawls.
NEUTRAL
The last element, neutral. I only have one card available for today leveling up here

I doubt an extra armor for New Beluroc Aegis will bring a good change. Well it makes him stronger, but I think it would not be helpful significantly. I always have him die from magic attacks which bypass those armor.
Ok those are the leveling ups today. I hope you have a good leveling ups too if you haven't maxed them all. Anyway that's my post today, Thank you for visiting my Splinterlands post here, don't forget to leave your comments and feedback below.



