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RE: LBI Weekly Update post - Year 3 Week 2 - W/E 2 August 2026

in #lbi4 days ago

It's definitely working. There has been a baby boom in the last few hours, and income flow has been much better. Monetary velocity means more burns so happy days.

Looking forward to guilds, that will be interesting.

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You're pretty well woven into the family trees, so you will see a lot of flow from the more frequent building & blueprint action. It will slow down a little as the backlog is cleared out by most players.

Small accounts will see not as much income improvement, but still a little. Guilds should be good for them though. We have lots of ideas.

I see temple of maternity and temple of prosperity in the building rules list... Are the achievements needed for these released yet?

Yes those are based on lineages. Each alien inherits maternal, sage, and dowager lineage from their mother, sage, and dowager, respectively. If all three are the same (Eve, Sophia, or Lakshmi) then the alien qualifies for the blueprint. Child or Maternal Purity, Child of Sage Purity, and Child of Prosperous Purity.

The Alien Viewer shows these under eve lineage:

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This randomly picked alien does not qualify for one of them because they have 2,2,4 instead of 2,2,2
If you want to target this, you would need to check the Maternal lineage for your oldest fertile alien, then keep an eye on the lineages of the top sage and dowager and try to bend light when their sage and dowager lineages align with your Maternal Lineage.

It's a bit tricky and the shorter cooldown timers from the temples might not be worth it at this stage of the game.

Cool - interesting mechanics but I don't think I have time to track the heritage to target these. Will just need to rely on luck.

Autonomy with targeted births to earn certain achievements would be cool - e.g. only birth when "child of prosperous purity" achievement would be available to the offspring. Then your algorithms could do all the hard work and research for us. 😂

It's intentional for targeting particular achievements to not be covered by autonomy, so that players can still get a little edge by being more proactively involved. That might be a good use for the Museum (a building that hasn't been released because we haven't found a functionality that is both on theme and actually useful) though.