True, but it would be just as fun no matter the nomenclature. πππβ¨π€
!ALIVE
!BBH
!HOPE
!INDEED
!WEIRD
True, but it would be just as fun no matter the nomenclature. πππβ¨π€
!ALIVE
!BBH
!HOPE
!INDEED
!WEIRD
I wonder which among the NPC being played publicly known or secretly by a game master/admin is more !FUN (for the players or for the game admins) though. π€―π
!WEIRD
!PIZZA
!ALIVE
Who knows? Fun is rather subjective, and if you're asking a question then you need some way to measure the level of fun, which I'd say would be quite challenging indeed, so it's a mute point. πππβ¨π€
!ALIVE
!PIZZA
!WEIRD
Perhaps those game masters can have a survey of the players who fought game masters as NPC boss enemies, whether such game masters control those NPCs publicly or secretly. π€ In the case of secret NPC control though, they should make the survey only after they announce that they indeed took control of such boss monsters. π€
!ALIVE
That seems like a reasonable methodology for collecting useful game data to improve game play. πππβ¨π€
!ALIVE
Survey results can be inaccurate though, as some players could simply try to finish such survey as quickly as possible, especially when anticipating rewards for completing such activity !INDEED. π€―π€
!WEIRD
!HOPE
!WINEX

Unfortunately many people are takers and users, with only a few being givers and builders. πππβ¨π€
!HOPE
!INDEED
!WINE
!WEIRD
In surveying people in general, there should be no (direct) reward (or at least an expectation of reward) to make it more likely for the respondents to answer honestly. π§ββοΈ
!ALIVE
!STRIDE