I have already played a few games where "licenses" in-game (part of the game itself, not those games where you buy only the license and not the full game) are directly said to be unnecessary (or something similar), but then the "government", "council", or whatever powerful in-game "organization" does require them. 🎮🤯🤓
Licenses in a game can serve a purpose, since they created the whole framework. Licenses in life are scams to the max, because they're making us pay for the the 'privilege' to exercise our own inalienable rights. 😁🙏💚✨🤙
!ALIVE
!BBH
!PIZZA
!SLOTH
I edited my previous comment to prefer to licenses right within the game !INDEED, to explicitly differentiate from the "licenses" that gamers "buy" to be allowed to play the game. 🤯
What's so !WEIRD is that even if such players already "bought" certain games (their "licenses" in particular), they won't be able to play the game if they haven't been online for a week or so (because the game client must connect to its corresponding server periodically). 🤯
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OK, and so noted.
That seems like a very poor design choice and implementation. 😁🙏💚✨🤙
!ALIVE
!BBH
!HOPE
!INDEED
!PIZZA
!WEIRD
While that may be a "(very) poor" decision, those games seem to still generate a whole lot of sales though. 🤔🤯
!WEIRD
!LOLZ